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[Maya] Maya电影级钢铁侠完整实例制作视频教程 Gumroad Hulkbuster by Romain Chauliac

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抱着猫的老鼠 发表于 2016-2-25 12:39:33 | 只看该作者 |只看大图 |阅读模式 打印 上一主题 下一主题


本视频教程是由Gumroad机构出?#36820;鵡aya电影级钢铁侠完整实例制作视频教程ㄛGumroad Hulkbuster by Romain Chauliacㄛ时长ㄩ超过10小时ㄛ大小ㄩ21 GBㄛMP4高清视频格式ㄛ?#28966;?#31243;源文件ㄛ教程使用软件ㄩMayaㄛCinema4DㄛUVLayoutㄛSubstancePainteㄛ作者ㄩRomain Chauliacㄛ共48个?#38470;琭?#35821;言ㄩ英语﹝

Autodesk Maya是美国Autodesk公司出?#36820;?#19990;界顶级的三维动画软件ㄛ应?#26522;?#35937;是专业的影视广告ㄛ角色动画ㄛ电影特技等﹝Maya功能完善ㄛ工作灵活ㄛ易学?#23376;瓊?#21046;作效率极高ㄛ渲染真实感极强ㄛ是电影级别的高端制作软件﹝Maya声名显赫ㄛ是制作者梦寐以求的制作工具ㄛ掌握了Mayaㄛ会极大的提高制作效率和?#20998;呁?#35843;节出仿真的角色动画ㄛ渲染出电影?#35805;?#30340;真实效果ㄛ向世界顶级动画师迈进﹝Maya 集成了Alias﹜Wavefront 最先进的动画及数字效果技术﹝它不仅包括?#35805;?#19977;维和视觉效果制作的功能ㄛ而?#19968;?#19982;最先进的建模﹜数字化布料模拟﹜毛发渲染﹜运动匹配技术相结合﹝Maya 可在Windows NT与 SGI IRIX 操作系?#25104;显悿小?#22312;目前市场上用来进行数字和三维制作的工具中ㄛMaya 是首选解决方案﹝

Maya参与制作的电影有ㄩ法国国宝级?#24080;?#23478;Jean Giraudㄛ他原创的影片?#23567;?#31532;五元素◎﹜▲异形◎﹜▲星战?#36820;x?#24182;参与制作了?#28193;?#19992;魔堡◎﹜?#28193;?#28170;?#36820;染?#20856;科幻电影˙导演Glenn Chaikaㄛ著名动画片导演ㄛ曾在迪斯尼担任▲小美人鱼?#36820;?#21160;画师ㄛ并执导▲拇指仙童历险记◎﹜▲花木兰II?#36820;?#24433;片˙模型监制Wayne Kennedy是曾参与过▲隐形人◎﹜▲星球大战◎﹜?#35835;?#21367;风◎﹜▲黑衣人◎﹜▲木乃伊?#36820;?#27169;型师˙动画监制Bob Koch和Kelvin Lee是担任▲ 玩具总动员◎﹜▲精灵鼠小弟?#36820;?#24433;片的资深动画师˙特效指导Manny Wong曾担任▲后天?#36820;?#29305;效总监ㄛ并参与制作了▲狂莽之灾I◎﹜▲星河战舰◎﹜▲巨蟒◎﹜▲魔女游戏?#36820;?#24433;片﹝

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Gumroad Hulkbuster by Romain Chauliac
In this Gumroad I*ll show you about 25Hrs of work on how I did the HulkBuster using Maya, Cinema4D, UVLayout, SubstancePainter, Corona Render and Nuke!
It*s for intermediate level, I show all the process from scratch to final render but without any audio comment and video are x2 speed-up to make them more dynamic and pleasant to watch.
1 每 Modeling 每 4Hrs
All the modeling is done in Maya, due to is powerful tools and my experienced workflow. If you want to understand this modeling workflow more in depthl.
Here I show how I model the HulkBuster*s upper body parts in HightPoly.
2 每 UVs 每 3Hrs
I did UVs using UV Layout, because it*s one of the most powerful UV editing software and it*s stand-alone. So you can use it in any pipeline, with any 3D application.
3 每 Texturing 每 2Hrs
For texturing I choose SubstancePainter, even if here we are*nt with a game asset but with a highPoly, I wanted to use the power of procedural texturing to speed-up the repetitive texture process. Thanks to SubstancePainter, we will only texture the head of the HulkBuster and it*ll automatically texture all the body*s 20k texture.
4 每 Shaders and Render 每 1H30
I choose Corona Render for Cinema4D to make the render. The speed of this renderer is incredible and allow me to quickly render HD animation.
I*ll show you how I build my shaders using Substance output in order to have a strong nice metal look and build some layered shaders with Blend Material and mask.
5 每 Compositing 每 1Hr
Finnally a bit of compositing with Nuke to add final touchs to the render animation. How to compose my .Exr MultiPass, subtle detail like Glow, CC, Denoise Glossy, Grain#




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梅daye 发表于 2016-2-25 12:44:52 | 只看该作者

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?#34892;?#27004;主的分享ㄛ谢谢啦ㄐ
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meixiao 发表于 2016-2-25 12:46:21 | 只看该作者

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谢谢楼主的分享ㄐㄐ
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龙行天下11 发表于 2016-2-25 12:46:40 | 只看该作者

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不错的教程啊
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funseed 发表于 2016-2-25 12:52:38 | 只看该作者

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谢谢啦ㄛ学习学习
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xiangzhifeng 发表于 2016-2-25 12:59:37 | 只看该作者

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叼霸天ㄛ我?#19981;?#26426;械东西哈哈 得收藏了
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一个人等待 发表于 2016-2-25 13:21:14 | 只看该作者
谢谢楼主的分享ㄐㄐ
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zylyx 发表于 2016-2-25 13:25:40 | 只看该作者
下载学习ㄛ谢谢分享﹝
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