<var id="1hnzj"></var>
<cite id="1hnzj"></cite>
<progress id="1hnzj"></progress><cite id="1hnzj"></cite>
<progress id="1hnzj"></progress>
<progress id="1hnzj"></progress>
<address id="1hnzj"><ins id="1hnzj"></ins></address>
<cite id="1hnzj"></cite><address id="1hnzj"><var id="1hnzj"></var></address>
<cite id="1hnzj"></cite>
<var id="1hnzj"><del id="1hnzj"><noframes id="1hnzj">

[Houdini] Solid Angle Houdini to Arnold渲染器Houdini插件V3.3.0版

  [复制链接]
440 68
Solid Angle Houdini to Arnold渲染器Houdini插件V3.3.0版15 / 作者:抱着猫的老鼠 / 帖子ID:16754164,5516697


游客您需要回复才可以查看或下载该资源没有账号注册


本插件是关于Solid Angle Houdini to Arnold渲染器Houdini插件V3.3.0版大小1 GB支持Houdini 16.5.0.X - 17.0.X软件支持WinMac与Linux系统语言英语。

SolidAngle MtoA是玛雅Softimage和houdini的渲染器ArnoldRender是著名照片级逼真渲染系统像怪物的房子贝奥武夫爱丽丝仙境 2012 o Lluvia de albndigas 和更多的电影和广告动画系列的无偏蒙特卡罗光线跟踪。

更多相关内容请关注插件专区ARNOLD教程专区Houdini教程专区

Solid Angle Houdini to Arnold渲染器Houdini插件V3.3.0版33 / 作者:抱着猫的老鼠 / 帖子ID:16754164,5516697
Solid Angle Houdini to Arnold渲染器Houdini插件V3.3.0版57 / 作者:抱着猫的老鼠 / 帖子ID:16754164,5516697

Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
Features:
All Arnold cameras (perspective, orthographic, spherical, fisheye) with depth of field and advanced shutter controls.
All Arnold lights (point, distant, spot, quad, disk, cylinder, skydome, mesh) with light filters and accurate viewport representation.
Custom Arnold shading network context with a comprehensive list of 106 shaders and utilities.
Atmospheric and background effects.
Volume rendering with support for OpenVDB and particles.
Polymeshes, curves, points with support for displacement and bump mapping and subdivision.
Procedurals, with sample Alembic and mandelbulb implementations.
Accurate motion blur (transform, deform, velocity, acceleration), overridable per object.
Geometry attributes translation as user data.
Optional Arnold properties for objects and cameras.
Render to AOVs, in single or separate files.
Support all Houdini rendering contexts (render region, mplay, render viewer, render COP, batch), with support for AOVs and clickable buckets.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Instancing.
Multi-camera renders.
DeepEXR support.

ゞHoudini腾云驾雾特效制作训练视?#21040;?#31243;?#20998;?#25991;字幕版
http://www.1662415.com/thread-16659090-1-1.html
ゞHoudini粒子系统全面核心训练视?#21040;?#31243;?#20998;?#25991;字幕版
http://www.1662415.com/thread-16648832-1-1.html
ゞHoudini初学者入门训练视?#21040;?#31243;?#20998;?#25991;字幕版
http://www.1662415.com/thread-16547357-1-1.html

更多相关内容请关注插件专区ARNOLD教程专区Houdini教程专区

分享到:  QQ好友和群QQ好友和群
收藏
收藏1
支持
支持0
反对
反对0

精彩评论68

沙发
funseed 发表于 2019-2-20 09:15:27 | 只看该作者

回帖奖励 +1 枚CG币

谢谢分享啦。。。。。。。。。。。。。。。。
板凳
清水墨莲 发表于 2019-2-20 09:15:36 | 只看该作者

回帖奖励 +1 枚CG币

为了CG币尼玛拼了
地板
ryguo 发表于 2019-2-20 09:15:40 | 只看该作者

回帖奖励 +1 枚CG币

每天上人人回帖赚币两不误
5#
xingxiujie 发表于 2019-2-20 09:16:20 | 只看该作者

回帖奖励 +1 枚CG币

来人人就对了
6#
Neil172 发表于 2019-2-20 09:17:02 | 只看该作者

回帖奖励 +1 枚CG币

果然好资源回复的人就是多呀
7#
gentermen 发表于 2019-2-20 09:17:08 | 只看该作者

回帖奖励 +1 枚CG币

谢谢分享
8#
nihon 发表于 2019-2-20 09:20:19 | 只看该作者

回帖奖励 +1 枚CG币

从业不识人人素材做遍项目也枉然
9#
带电?#24149;?#26143;人 发表于 2019-2-20 09:21:48 | 只看该作者

回帖奖励 +1 枚CG币

资源甚好发帖辛苦?#20197;椎艺?#24796;
10#
步行骑士 发表于 2019-2-20 09:22:34 | 只看该作者

回帖奖励 +1 枚CG币

为了CG币尼玛拼了
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

关注1

粉丝1135

帖子17067

发布主题
关闭

特别推荐上一条 /2 下一条

联系方式
QQ1537640789

周一?#26519;?#26085;9:00-18:00

反馈建议

[email protected] 在线QQ咨询

扫描二维码关注我们

鷹烏
<var id="1hnzj"></var>
<cite id="1hnzj"></cite>
<progress id="1hnzj"></progress><cite id="1hnzj"></cite>
<progress id="1hnzj"></progress>
<progress id="1hnzj"></progress>
<address id="1hnzj"><ins id="1hnzj"></ins></address>
<cite id="1hnzj"></cite><address id="1hnzj"><var id="1hnzj"></var></address>
<cite id="1hnzj"></cite>
<var id="1hnzj"><del id="1hnzj"><noframes id="1hnzj">
<var id="1hnzj"></var>
<cite id="1hnzj"></cite>
<progress id="1hnzj"></progress><cite id="1hnzj"></cite>
<progress id="1hnzj"></progress>
<progress id="1hnzj"></progress>
<address id="1hnzj"><ins id="1hnzj"></ins></address>
<cite id="1hnzj"></cite><address id="1hnzj"><var id="1hnzj"></var></address>
<cite id="1hnzj"></cite>
<var id="1hnzj"><del id="1hnzj"><noframes id="1hnzj">